UNBEATABLE

A World Where Music Is Illegal, And You Do Crime.

UNBEATABLE GAME WISHLIST BUY NOW!

I’ve spoken about this game’s gameplay before, and I still stand by everything I said about it. It’s still incredibly good and fantastic, but where the full game differs (other than having more than a dozen songs) is its story, which I don’t really want to spoil too much, but genuinely, it’s an incredible experience.

You wake up in a field with only a guitar and no memories, before being found by a kid. Turns out this kid is Quaver, who has an interest in music and playing the guitar. She’s very good at it, and you’re pretty good at singing, maybe you should start a band. Only one problem though, music is illegal, HARM makes sure of that. Weird-ass police state. Quaver wants to go to the stage where her mother played and honour her memory, so lets go.

But as soon as she starts, she’s cut short by a police officer pulling a gun on her, and weird-ass creatures appearing behind the cop. Yeah those ghosts you have to punt away in the game’s gameplay, thats not just gameplay, those things are just a part of this world. They call it Silence. Maybe HARM has a point if music can do this. What is the Silence, who knows. I’m sure there is an answer, but I’m not gonna be the one to tell if there is.

But man, a world without music kinda sucks super hard, doesn’t it? Like it clearly means so much to you and Quaver, we can’t just let the world go without music, time to start doing crime. Form a band, make music, play concerts, fight off the Silence and Police that causes, because you’re UNBEATABLE and you’re fucking cool as hell.

The whole story is about 8-10 hours long depending on how much time you spend running around and doing minigames, and you can change the difficulty at any time. I have a lot of experience in White Label, so I played the story on Hard (though a few stages got me quite low, I never failed any of the levels). I actually haven’t played since reaching the ending, because it’s, it’s heavy. The story is incredible, emotional, and I entirely suspect a second playthrough would recontextualise the entire thing. Genuinely, go play UNBEATABLE now.

Lastly, let me talk about the differences in the gameplay.

In arcade mode, everything stays about the same, though you can change the colour of the center lane and double-tap enemies, which is a nice accessability option. In story mode, there are 3 other styles of gameplay, and the levels have the option of switching between them on the fly, which is super cool albeit can catch you off guard if you aren’t ready for them.

Fighting: An enemy steps up with a black vertical bar through them, and notes fall towards the middle from the top and bottom, so you have to hit them with your up and down buttons.
Bassball: Balls approach, tap with the right timing to hit them (HEY! batabatabatabatabatabatabatabatabatabatabatabatabatabata…)
Rail grinding: Tap up on diamonds to jump, and tap down on targets to dodge.

I will admit, beating up cops is hella fun, I wish more arcade levels had that, I wish arcade levels in general got to dabble into these alternate gameplay styles instead of just the two-row Muse Dash style of charting.

The game says that you can unlock all content through the arcade mode without needing to play the story mode, but I can’t see why someone would get this game and not want to play the story. Maybe they’re all just cop apologists who don’t want to beat up police officers for fun.


Steam: https://store.steampowered.com/app/2240620 £24.99


TN: The author correctly styalises UNBEATABLE as either all caps or no caps to avoid being flamed by the game’s developers or fans.

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.