Home Quest

The first game on the big list of stuff that passively just consumes my life, this is a pretty simple resource management idle game without too much complexity. It’s the sort of game that you kinda pick up for 5 minutes, queue up some stuff to do, then let it sit for a bit, so you sort of check it sparodically through the day.

There is one main progression number: population, you start as just one dude who automatically gathers wood, and once you have enough, you can start building fishing huts and houses. Houses increase your pop, as in your pop exactly equals your housing capacity, so there isn’t anything like worrying about pop dying out without food. Fishing huts do provide a source of food, but in this game, fish are treated as a luxury resource, meaning that your pop consumes it, but while the number is larger than 0, you get a 10% boost to your production.

Eventually you’ll start building lumbermills and stoneworks that turn your wood and stone into planks and bricks, which you can use to make storages and barracks to hold more resources and raise an army, because a lot of the story of this game involves a gameplay loop of getting more resources -> building up more power -> defeating the story battles.

Battling is super simple, there are 3 unit types, tanks, damage, and healing. Tanks absorb damage, damage shoots the enemy, and healers heal your army. Generally, if you have more and/or stronger units than the enemy does, you win, and part way through the first act of the game, you can build soul wells to convert killed enemy units into resources like mercury, which you can use to get passive upgrades like army buffs or economy buffs.

As of the time of writing (v3) there is a hard wall at the end of chapter 3 where the game simply does not allow you to have enough resources to complete the story fight, and the people who reportedly have beaten it have said it just offers the same fight again, implying that there is nothing that triggers afterwards, so right now most end-game players are either waiting for more content or playing a second or third save file.

The game is completely ad-free, but its monetisation model might be considered ever so slightly pay to win depending on your perspective. The game locks you to having 3 soul wells and 3 superwells when playing f2p, though you theoretically can construct up to 80 soul wells and 20 superwells, only 3 of each will be useable, the rest just provide extra exalted jobs. If you’re planning on getting into the game, I’d recommend the £8.50 Milennium pack as it includes both the previous packs, and having the previous packs doesnt make Milennium cheaper, but there are two cheaper packs if you just want the extra wells. Gold provides 80 soul well slots and +1 building queue limit, Ruby provides 20 super well slots and the ability to rename towns. I’d check the prices of each, but I can’t because I already own them oops. There are also cosmetic packs that are just there to support the developer and give you decorations to use in your settlements.


Android: https://play.google.com/store/apps/details?id=de.codestream.horus Free to play


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